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This page lists the Weapons in GTFO.
GTFO will feature a wide variety of weaponry available. Weapons will include Pistols, Revolvers, Assault Rifles, Sub-Machine Guns, Shotguns, Light Machine Guns, Designated Marksman Rifles and more exotic types for specific situations such as the Gauss Rifle. Each player will be able to choose their own Primary and Secondary weapon at the load out menu before dropping into Expeditions.
Prior to launching an expedition, players can choose their load out from a variety of weapons and tools. Every player has a primary weapon (ex. SMG), special weapon (ex. Shotgun), unique tool (ex. Sentry gun), a melee weapon (ex. Sledgehammer), 5th slot is reserved for resource packs that are acquired during expeditions such as ammo packs or medical packs and the 6th slot is for consumables.
Primary Weapons[edit | edit source]
Primaries are your general purpose weapons in your arsenal for dealing with most situations reliably. They have larger ammo pools compared to Special Weapons, but generally deal less damage and are less specialized. Primary weapons are refilled with ammunition packs found randomly in resource containers throughout the Expedition.
|Malatack LX Assault Rifle||Shelling S49 Semi-Automatic Pistol||TR22 Hanaway Designated Marksman Rifle||Van Auken LTC 5 Sub-Machine Gun|
Special Weapons[edit | edit source]
Specials function as your secondary weapon for dealing with specific threats or situations when the need for more firepower is required. Special weapons tend to pack a bigger punch than their Primary counterparts, however they have lower ammo reserves, so using them frequently isn't normally an option. Special Weapons are refilled with ammunition packs found randomly in resource containers throughout the Expedition.
|Buckland S870 Semi-Automatic Shotgun||Köning PR 11 Sniper Rifle||Mastaba R66 Revolver||Techman Arbalist V Machine Gun|
Melee Weapons[edit | edit source]
Melee are your tertiary weapon and a core component in maintaining stealth while on Expeditions. They can reliably kill sleepers with a full charge without alerting the entire room, however if there are any enemies that are very close and are listening/streching (aka the click noise) they will wake up so coordination with teammates is key. All melee weapons function the same and are only different from a visual standpoint. Right clicking allows the melee users to shove enemies to disorient them temporarily. Despite their slow nature and extreme close range, melee weapons are essential in preserving ammunition, otherwise the team will run out and guarantee certain failure if firearms are relied on too much.